Recreate swapchain
Create a windowed swap chain and then set it full-screen using IDXGISwapChain::SetFullscreenState. Save a pointer to the swap chain immediately after creation, and use it to get the output window size during a WM_SIZE event. Then resize the swap chain buffers (with … Visa mer [in] pDevice Type: IUnknown* For Direct3D 11, and earlier versions of Direct3D, this is a pointer to the Direct3D device for the swap chain. For Direct3D 12 this is … Visa mer Type: HRESULT DXGI_ERROR_INVALID_CALL if pDesc or ppSwapChain is NULL, DXGI_STATUS_OCCLUDED if you request full-screen mode and it is … Visa mer If the buffer width or the buffer height is zero, the sizes will be inferred from the output window size in the swap-chain description. Because the target output … Visa mer WebbRecreating the swap chain. Create a new recreateSwapChain function that calls createSwapChain and all of the creation functions for the objects that depend on the …
Recreate swapchain
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Webb21 juli 2024 · You can also create a swap chain when you call D3D11CreateDeviceAndSwapChain; however, you can then only access the sub-set of swap-chain functionality that the IDXGISwapChain interface provides. Requirements DXGI Interfaces IDXGIDeviceSubObject WebbAt the image acquire you probably could (just make sure to run vkAcquireNextImageKHR again after it's recreated), but if the swapchain is out of date way down at vkQueuePresentKHR, then you would have to recreate, acquire, submit, and present all over again. And if you're doing all of that, you may as well just bail and start from the top …
Webbför 18 timmar sedan · Been trying to figure this out for a while and according to the docs, this should "just work". The setup is: We have a video swapchain at the bottom: winrt::com_ptr Webb12 okt. 2024 · Creates a swap chain that is associated with the CoreWindow object for the output window for the swap chain. Syntax C++ HRESULT CreateSwapChainForCoreWindow( [in] IUnknown *pDevice, [in] IUnknown *pWindow, [in] const DXGI_SWAP_CHAIN_DESC1 *pDesc, [in, optional] IDXGIOutput *pRestrictToOutput, …
Webb13 apr. 2024 · application needs. The implementation will either create the swapchain with at least that many images, or it will fail to create the swapchain. imageFormatis a VkFormatvalue specifying the format the swapchain image(s) will be created with. imageColorSpaceis a VkColorSpaceKHRvalue specifying the way the swapchain … WebbTutorial 2: Swap Chain – Integrating Vulkan with the OS. Welcome to the second Vulkan tutorial. In the first tutorial, I discussed basic Vulkan setup: function loading, instance creation, choosing a physical device and queues, and logical device creation. I'm sure you now want to draw something! Unfortunately we must wait until the next part.
Webb12 okt. 2024 · Because you can associate only one flip presentation model swap chain at a time with an HWND, the Microsoft Direct3D 11 policy of deferring the destruction of …
Webb27 juli 2024 · Note: We are using the length of the imageViews list to tell us how many images the swapchain has so the source of truth is the swapchain itself rather than the minimum / maximum image count values we computed when creating the swapchain originally.. Cool, now whenever we have a swapchain instance we can query it to know … shotgun sequencing slideshareWebb20 feb. 2015 · The ID3D11Debug interface allows you to ReportLiveObjects, which is a useful way to acquire a breakdown of the live D3D objects at any given point in time.This report will show you the total reference count to an interface, broken down into the external (your) and internal (D3D's) numbers. This will let you confirm that shotgun servicingWebb30 juni 2024 · Create the VulkanSwapchain class Our swapchain will be encapsulated in its own wrapper class - get started by creating vulkan-swapchain.hpp and vulkan-swapchain.cpp in the application/vulkan folder. Note: We will use the spelling Swapchain rather than SwapChain to align with the approach taken within the Vulkan SDK itself. shotguns exerciseWebb20 jan. 2024 · We are supposed to handle resizing explicitly by setting a boolean variable framebufferResized to true whether the window resize callback method is called. Then if … shotgun sequencing notesWebb最后生还者 太吃内存和显存了玩游戏闪退的建议把虚拟内存设置35g就能解决卡和闪退了,目前2k全超高流畅玩了不会卡了负责场景也能稳定60以上我设置了最高80帧, sarcoid cleansing salveWebbContribute to vulkano-rs/vulkano-book development by creating an account on GitHub. shotgun service near meWebb4 nov. 2015 · Resizing swapchain with D3D11On12 · Issue #48 · microsoft/DirectX-Graphics-Samples · GitHub. Hlexyn opened this issue on Nov 4, 2015 · 5 comments. shotgun senorita - blue stahli